Tuesday, September 16, 2003

The worse thing about working on Save and Load code, is that every tiny change you make often involves recompiling everything. The Movies might not be the biggest game ever made but thats still a hell of a lot of files, and its not really practical to code other stuff while its building. (Although I do sometimes make notes on the next code Ill be doing using Textpad32, an excellent text editor.
Over the weekend, I lost my cruiser In eve, decided to quit the game, got LOADS of code written before being seduced back into the damn thing. grrrrr.
I did manage to tidy up some very old code in StarLines, replacing a whole series of array indices with pointers to objects (much better IMHO, as you can more easily check for invalid objects with a pointer).