Most of friday was spent getting queues to work again in the Movies. Its amazing how much simpler and 'cleaner' the code is now, even if there arent any major changes feature-wise. And finally , the guys towards the end of the queue now do the 'trying to see what the holdup is' animation properly.
There has been debate over the weeks at work about what queues should look like. A lot of the Team are French, and they claim that French people dont stand in a line when they queue like British people do. I think that generally people do form a line (albeit with some dithering) when they queue, and anyway Lionhead is a British company ;). Besides, straightish queues look cool.
I'm keen to improve some of the AI code on the movies, which is becoming very very cool. AI is definitely the best part about working on a game, although thankfully Im not having to worry about pathfinding at the moment (which is hell).
There has been debate over the weeks at work about what queues should look like. A lot of the Team are French, and they claim that French people dont stand in a line when they queue like British people do. I think that generally people do form a line (albeit with some dithering) when they queue, and anyway Lionhead is a British company ;). Besides, straightish queues look cool.
I'm keen to improve some of the AI code on the movies, which is becoming very very cool. AI is definitely the best part about working on a game, although thankfully Im not having to worry about pathfinding at the moment (which is hell).