Sunday, December 04, 2005

GAME DESIGN PRINCIPLE?

Theory 1:
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Life gets more complex everyday. Kids no longer use a simple sony walkman, but an apple ipod with USB connections and playlists. Mobile phones are like early suerpcomputers. Almost everyone is online. People demand options and sophistication. We should make complex games with lots of options to appeal to the new IT-literate demographic.


Theory 2:
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Life gets more complex everyday, but people are unable to keep up. Most adults cannot program their Video recorders. People still click on spam emails and do not understand how computers work. Most people are bombarded with too much complexity and choice. We should make simple games to appeal to this complexity-phobic demographic.

hmmmmmmmmm.