jesus I'm busy.
making some good progress on government, the Moies has so much work to do before its ready to ship. Big games alwaysseem a huge task to me, and so much work is redone or wasted.
The best thing about being an indie (apart from taking all the money) is that you get to play every role at once. I can look at a feature as a designer, programmer and marketer when I decide whether to put it in or scrap it, which means little work gets dumped or redone.
The simulation for government is pretty extreme at the moment, I might need to simplify it.
I'm VERY close to signing 2 publishing deals for my games, which is great news.
making some good progress on government, the Moies has so much work to do before its ready to ship. Big games alwaysseem a huge task to me, and so much work is redone or wasted.
The best thing about being an indie (apart from taking all the money) is that you get to play every role at once. I can look at a feature as a designer, programmer and marketer when I decide whether to put it in or scrap it, which means little work gets dumped or redone.
The simulation for government is pretty extreme at the moment, I might need to simplify it.
I'm VERY close to signing 2 publishing deals for my games, which is great news.