well I heard back from Realgames after all so thats ok. All I have to do now is make a killer game! I've been revsiiting the slightly messy save game code for Starship Tycoon, changing some old stuff to enable me to rejog features. This has come about through wanting to redo the system for acrgo explosions.
In the old game, cargo explosions were a fairly random event, whereas StarshipTycoon will have them happening dependent on the hours an explosive cargo has been aboard, as well as the total tonnage, so it will be a more calculated risk.
In the old game, cargo explosions were a fairly random event, whereas StarshipTycoon will have them happening dependent on the hours an explosive cargo has been aboard, as well as the total tonnage, so it will be a more calculated risk.