Trying to work my way through more GUI updating for StarLines in swealtering heat here...
Things arent helped by the incredibly long compile times on my home machine. Not only is it an old Athlon 850, but the way StarLines was originallyt written involved practially all .h files including each other, so the slightest change can take hours. Im slowly correcting all this, but its long tedious work, not suited to a minor heatwave.
One thing I also do with my code now is include a file called "incallcpp.h" in all of my cpp files. I learned this at Elxiir. Basically it has all the commonly used stuff whose headers rarely change, so all the windows files I use, plus a few from my library I use in all my games. Its a big timesaver.
Things arent helped by the incredibly long compile times on my home machine. Not only is it an old Athlon 850, but the way StarLines was originallyt written involved practially all .h files including each other, so the slightest change can take hours. Im slowly correcting all this, but its long tedious work, not suited to a minor heatwave.
One thing I also do with my code now is include a file called "incallcpp.h" in all of my cpp files. I learned this at Elxiir. Basically it has all the commonly used stuff whose headers rarely change, so all the windows files I use, plus a few from my library I use in all my games. Its a big timesaver.