Hits Vs Sales
Just checked out the plimus report for my games to see what the percentage of 'hits to sales' is. That's the percentage of people who buy the game compared with those who select it, basically those clicking the buy button to see the price.
For Starship Tycoon its 5.45%, for Democracy its 12.21%.
No wonder its selling well.
And a higher conversion rate means more and more advertising possibilities become profitable.
meanwhile Im bugfixing and making a first pass at allowing the simulation to change voter frequencies...
Just checked out the plimus report for my games to see what the percentage of 'hits to sales' is. That's the percentage of people who buy the game compared with those who select it, basically those clicking the buy button to see the price.
For Starship Tycoon its 5.45%, for Democracy its 12.21%.
No wonder its selling well.
And a higher conversion rate means more and more advertising possibilities become profitable.
meanwhile Im bugfixing and making a first pass at allowing the simulation to change voter frequencies...