Found a bug in ST where I run out of characters. Just extended the limit to 2500 characters per frame, hopefully that will fix it. The text renderer is highly optimised and I'm slightly confused looking at it now, I was deeply in a land of optimising vertex buffer lock flags when it was written so I'm presuming its pretty efficient.
TV over christmas and new year has been truly dire, thank god for some cool games and books to entertain me. Just one more day of lounging around before I return to work. bah.
TV over christmas and new year has been truly dire, thank god for some cool games and books to entertain me. Just one more day of lounging around before I return to work. bah.